1/31/2024 0 Comments Stepmania 5.1 beta 2![]() ![]() Polygon_offset, rescale_normal, secondary_color, separate_specular_color, stencil_wrap, GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,Ĭompiled_vertex_array, depth_texture, direct_state_access, draw_elements_base_vertex, draw_range_elements,įog_coord, framebuffer_object, multi_draw_arrays, packed_depth_stencil, packed_pixels, point_parameters, Texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle, vertex_array_object, vertex_buffer, Texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, Point_sprite, shader_objects, shading_language_100, texture_border_clamp, texture_compression, GL_ARB: ES2_compatibility, depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced,įragment_shader, framebuffer_object, instanced_arrays, multisample, multitexture, point_parameters, WARNING: Error linking shader Data/Shaders/GLSL/ag: Link failed because of missing vertex shader. ![]() WARNING: Error linking shader Data/Shaders/GLSL/Hard mix.frag: Link failed because of missing vertex shader. WARNING: Error linking shader Data/Shaders/GLSL/Vivid ag: Link failed because of missing vertex shader. WARNING: Error linking shader Data/Shaders/GLSL/Color ag: Link failed because of missing vertex shader. WARNING: Error linking shader Data/Shaders/GLSL/Texture matrix scaling.vert: Link failed because of missing fragment shader. Paletted textures disabled: GL_EXT_paletted_texture missing. (stepmania:1283): Gtk-CRITICAL **: IA_gtk_style_detach: assertion 'style->attach_count > 0' failed ![]() JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlockĬouldn't load driver JACK: Couldn't connect to JACK server Jack server is not running or cannot be started WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directoryĪLSA: Advanced Linux Sound Architecture Driver Version k4.14.28+.ĪLSA Driver: 0: Odroid-XU4, device 0: Primary multicodec-0, 1/1 subdevices availĪLSA: dsnd_pcm_hw_params_set_access: Invalid argumentĬouldn't load driver ALSA-sw: SetHWParams failedĬouldn't load driver OSS: RageSoundDriver_OSS: Couldn't open /dev/dsp: No such file or directoryĬannot connect to server socket err = No such file or directory (stepmania:1283): Gtk-WARNING **: Error loading theme icon 'image-missing' for stock: Internal error: Image loader module 'png' failed to complete an operation, but didn't give a reason for the failure (stepmania:1283): GdkPixbuf-WARNING **: Bug! loader 'png' didn't set an error on failure LIBGL: glX Will try to recycle EGL Surface LIBGL: FBO workaround for using binded texture enabled LIBGL: glXMakeCurrent FBO workaround enabled LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Number of supported Program Binary Format: 1 LIBGL: Extension GL_OES_get_program detected LIBGL: Extension GL_OES_standard_derivatives detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_texture_rg detected and used LIBGL: Extension GL_OES_texture_stencil8 detected and used LIBGL: Extension GL_OES_depth_texture detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_rgb8_rgba8 detected and used LIBGL: Extension GL_OES_depth24 detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_OES_element_index_uint detected and used ![]() LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: Extension GL_EXT_blend_minmax detected and used LIBGL: Hardware Full NPOT detected and used ![]()
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